If you’re looking for a horror game that doesn’t rely on combat or silly jump-scare monsters, let me introduce you to a psychological masterpiece that messed with my mind in the best way possible. Of course, I am talking about Blasfemia by Nakashima Studios.
I played this game thinking I’d get a few mild jumps, but what I got instead was an unsettling experience that made me question every sound in my own home. So here we are now, I played the game, I panicked, I lost my sleep, and now I’m here to tell you that you should absolutely play it too.
Note
WARNING: This video game may potentially trigger seizures for people with photosensitive epilepsy. Player discretion is advised.
Game Overview
Blasfemia is a first-person psychological horror game from indie developer Nakashima Studios, set entirely inside a dark, disturbingly realistic apartment that seems to shift and breathe with your every move.
Title | Blasfemia |
---|---|
Developer | Nakashima Studios |
Genre | Psychological Horror, First-Person |
Platform | PC |
Release Date | 12 Jun, 2025 |
Gameplay Time | ~2–4 hours |
Mode | Single-player |
Combat | None – Stealth & Exploration only |
Gameplay

The game is a mixture of puzzle-solving and hide-and-seek with a scary nun that comes when you don’t expect her.
There’s no combat. You don’t get a weapon, you just hide wherever you can, pretty much. The puzzles are fair, but you try to solve each one under a lot of pressure. To let you understand better what I mean by that, just imagine that if you need to find a key, you will probably have to look for it inside a creepy room, and once you enter it, the lights will go off. Oops!
Setting

Things are simple here. You are in an apartment, and that’s it. BUT! You’re not alone. The lighting is minimal, the silence is heavy, and the moment you think you’re safe, a door shuts. Well… hello darkness, my old friend.
The apartment is the kind of place that looks fine on the surface, but beneath it all, there’s something deeply wrong here. Think of it as an Airbnb owned by your trauma.
That framed family photo? Now it’s just static.
The kitchen light? Blinks exactly when you enter the room.
The bathroom? You’re not alone in there. Ever.
The space reflects the mind of its former inhabitant, and it becomes increasingly warped the deeper you go. You’re not just exploring a haunted location.
You’re walking through someone’s psychological collapse.
Graphics and Sound

Graphically, Blasfemia is a mood. The whole game is filled with a sense of eerie feelings. And I’m all here for it! Sometimes you don’t need a huge game in the sense of a huge map or a house, etc. If the mood is creepy and eerie, and the graphics stand just right with that, then even a small attic is enough to creep you out!
The sound design deserves to win a prize. It is seriously well done! The realism is amazing! The footsteps echo too long, and whispers never seem to have a source. Even the sudden shut of a door is so amazing that it will haunt you! It’s a masterpiece!
System Requirements
Requirement | Minimum | Recommended |
---|---|---|
OS | Windows 10 (64-bit) | Windows 10 (64-bit) |
Processor | 3GHz 4-Core or similar | 3.5GHz 6-Core or similar |
Memory (RAM) | 8 GB | 16 GB |
Graphics Card | GeForce GTX 1060 | GeForce RTX 2060 |
Storage | 2 GB available space | 2 GB of available space |
Final Thoughts
Let me be clear. I loved this game, but I also closed it a few times to take a break to relax from the psychological pressure I was under. It isn’t about cheap jump scares. It’s about soul and energy drain because of the fear that makes you feel just by walking into the apartment.
Blasfemia doesn’t try to be the loudest horror game out there. It doesn’t need to. If you love slow-burn terror and the feeling of never being alone, you need to play this. Just… maybe not with headphones. Or alone. Or at night. Actually, good luck.