Set in a post-apocalyptic world with stealth and silence as your own weapons, A Quiet Place: The Road Ahead is a video game based on the movie series “A Quite Place”, developed by Stormind and published by Saber Interactive. It costs around $30 and it was released on October 17, 2024, for PCs, PlayStation 5, and Xbox Series X/S.
When I first heard that Stormind was developing a game based on the A Quiet Place movie franchise, I was truly excited. I liked all three movies, and we knew back from the very beginning that it was all about moving as stealthily and slowly as ever before. I wasn’t able to play it once it was released, but I gave a full good and fun run for its money, and boy oh boy.
First things first, when it comes to the campaign, it took me around 8 hours to complete it, but it can take up to 10-12 hours if you truly want to explore everything and find all the collectibles, including the cassettes, messages, and spaceships. Thanks to having to move as quietly as possible to avoid getting detected by the creatures, the game feels longer than it already is. I took my time for most things, and I think I explored most places longer than other players may feel doing so, and I felt I wanted more.
Now, if you’ve been looking at other reviews, you probably already know that the game got some seriously low ratings from some bloggers, with some giving it a score as low as 3.6 and 2.0 stars out of 5. I was skeptical about getting the game after reading them, but thankfully I did. Although with its own flaws, it’s still a good title that will make a great addition to your gaming library.
The campaign and basic gameplay
Let’s start with the storyline: You play as Alex Taylor, a college student trying to survive in a deadly and quiet world where no one speaks and no sounds are being made. If you make a sound, you’re dead. Those deadly creatures (or aliens) are known as “Death Angels“, and although they’re blind and can’t see you, they can hear even the smallest sounds, making them great predators.
As a survivor, you’ll have to travel across many places in order to find shelter with other people. The creatures aren’t the only difficulties that you’ll face, as your character has asthma attacks, and she constantly needs to find, refuel, and use her asthma inhalers. The game also becomes more difficult as you progress, with more tactical ways to stay stealthy being introduced almost every after each chapter.
One of the biggest deals that A Quiet Place: The Road Ahead introduced is the Noise Detection mode, which is enabled by default (players have the option to disable it from the Gameplay Options menu) and it basically tracks every sound your microphone can captures, as if it’s made by Alex.
If you start talking loudly, make any sounds, or even if your dog barks (like mine did), the creatures will hear you and instantly attack you – and no, there’s no chance of beating them. The mode is supported everywhere (PCs, Xbox, and PlayStation) as long as you have a microphone connected.
Pro Tip: If you want to make things even harder, make sure that your microphone is capturing the noise at its highest value (100%).
Apart from all that, at the beginning of the game, you can walk and talk without any fear, but as the game progresses, things get quite more difficult, especially when it comes to staying quiet.
As you travel from place to place trying to survive, being as quiet as possible is crucial, and the game made it more difficult but putting cans, broken glasses, water, and noisy rocks in lots of places, so you’ll have to be extra careful where you look. Opening doors slowly, unscrewing screws to get into grates, and making sure that you inhale when you have asthma attacks are just some of the things that take place in the game, making it even harder.
What I really liked about the game is how it gets you back in time. From being alone in the dark in the forest to going back to the lake house where everything started, it was simply delightful. The lake house also has a case that you can unlock by finding the right code (spoiler alert: The code is 481), which really puts you into searching, spending more time finding the numbers – which are written in different places. Unfortunately, you won’t get anything special inside the case, as it only contains a cassette called “The Black Labs“, two tickets for “The Black Labs”, and a note.
During the game there are also many collectives that you can collect from various places, some even put in spots that have traps that you have to avoid and find a different route to get them.
The environments and stunning graphics and visuals
When it comes to the environment, you’ll be playing in both daytime and nighttime, in various places that mostly look spooky and scary. Thanks to moving quietly, you’ll be enjoying each place that you’ll find yourself in, and you’re enjoying both the inside part of buildings (including a hospital, a house in a lake, smaller wooden homes, etc) and the outside world (including walking alone in the night inside a forest).
Oh, and by the way, make sure you always carry an extra battery with you, because in some places, things are getting so dark, you can’t possibly move forward if you don’t have a working flashlight – but that’s the beauty of a survivor game, right?
Across broken bridges, empty places, dead bodies, train wrecks, and more, ‘A Quiet Place: The Road Ahead‘ captures all the fun that we’ve watched on our big screens when the movies got released. The atmosphere is stunning, and the sounds are amazing – and with the addition of the Noise Detection mode, it feels even more alive.
What I didn’t like about the ‘A Quiet Place: The Road Ahead’
What I didn’t like that much was all those yellow lines that I was constantly seeing, telling me exactly where to go and what to do. Here’s an example in the lake house chapter where you have to bring a case with beers and leave it on the table:
Although I don’t mind having that much help from the game, sometimes it makes things a bit boring, and without those yellow lines, I may have ended up playing the game for a couple more hours. Thanks to them, you know in which spots you can climb, pass from them, and break them. Do you need a ladder to pass across the broken bridge? No problem, the game will you help find it, place it, and cross over with ease – you won’t even sweat.
Another thing that I didn’t really like was the small capacity of things that I could carry. I wanted to be able to carry at least a couple more batteries and asthma inhalers, and then I wouldn’t be scared to explore the game even more without worrying I may end up without a flashlight or inhaler.
Speaking of inhalers, sometimes I felt that I had to inhale way too often to keep my character from dying, which also happens whenever you want to move some heavier things around.
Having my screen greyed out and a weird noisy sound that I was playing whenever a creature was way too close to me is one of the things that I won’t be missing from this game. Although it wasn’t happening too often, it was more times than I’d wanted it to be.
If you want to make the game more realistic, choose the highest difficulty, because if you leave it as it is, you’ll most probably find it way too easy to complete. I’ve made a few mistakes along the way, but lots of times the creatures never heard me, including when I was walking through broken glasses, hitting some cans, and even failing to quietly defuse some traps.
When it comes to the realistic side of things, there are quite a few things that could make the game even better, including opening doors, drawers, and whatever is needed during the whole gameplay. Instead of showing Alex’s hands opening them, you see them open on their own, which kinda feels like we’re going back in a decade’s old game. The same goes when you pour sand, which looks pretty unrealistic.
If I was to compare it, I’d say look at Red Dead Redemption 2 when your character is looting from dead bodies, a game that came out back in 2018 and it’s far more realistic than A Quiet Place: The Road Ahead, which is a 2024 release title.
Progressing through the game and the collectibles you’re set to find
As you progress through the game you’ll also find new tactics to avoid the creatures and move even stealthier, and one of those is the addition of sandbags, which we also see in the movies – simply carry a sandbag and pour sand over the noisy surfaces to walk without getting heard. At one point when you’ll have to cross a broken bridge from within a train wreck, that’s a point where using the sandbags is almost the only way to pass quietly.
Collectibles are one thing that makes you want to explore the game even more. You’ll have to find all the cassettes, messages, and spaceships, all located in various places. Spaceships are among the most difficult ones, and you’ll find many of them on opposite ways of where you are headed.
Fun Fact: During the game you constantly find spaceships as the main collectable, and that spaceship is what ended up killing Marcus (the boy in the first movie) once he put the batteries in.
To survive, you’ll also have to find as many batteries and asthma inhalers and pills as you can, but thankfully those are easy to find and they’re located almost everywhere. There aren’t many things that you’ll be finding, but for a first installment, I think they’re enough.
Performance, bugs, and other issues
For the most part, A Quiet Place: The Road Ahead runs smoothly and without any problems. I haven’t faced any errors nor did the game ever get closed automatically. I haven’t had any freezes either, apart from a little bit of lagging now and then, the game was running great overall.
When it comes to bugs, I’ve seen two of them: Sometimes, when a creature was able to detect me, the first time that they hit me, my character was moving places, like inside or outside a building or wooden warehouse. That wasn’t a big deal though as I was already dead, but it was weird that they hadn’t seen or fixed that as it was happening to me pretty often.
Another weird bug was when the creatures started walking through the thin air. I’ve seen them walking without touching the ground, which was a bit of a drawback thinking that I just played for a game that didn’t quite feel fully completed.
System requirements for PC users
System Requirements | Minimum | Recommended |
---|---|---|
Operating System: | Windows 10 64-bit + (22H2 update or later). | Windows 10 64-bit + (22H2 update or later). |
Processor (CPU): | CPU Ryzen 3 1200, Core i5-4690 | CPU Ryzen 5 1500X, Core i5-6600 |
Memory (RAM): | 8 GB RAM | 16 GB RAM |
Graphics Card (GPU): | GTX 1660 | RX Vega 64 | RTX 3070 | RX 6700 XT |
Storage: | 50 GB available space | 50 GB available space |
Storage Drive: | SSD is recommended | SSD is recommended |
Looking forward to a better future sequel
Overall, I think that A Quiet Place: The Road Ahead was one of the best additions in 2024 and one that (hopefully, fingers crossed 🤞) will return in a stronger form. I got exactly what I expected with even more features that I liked, and I felt through the whole time lost in a very, very dangerous world.
There’s surely room for improvement, and I hope that once (and if) the second installment gets released, the company will make it even better and more realistic. If they end up carefully listening to the user feedback, I think they can create a really, really great game. The Noise Detection mode needs to be included in the second game, as it’s one of the best features I’ve seen in a while, and it’s fun to keep it on.
Although there is no official news just yet, as it’s way too soon, given the popularity of the franchise and the success of the game, it wouldn’t be surprising if a sequel were to be developed in the future. And who knows? We may even end up getting an open-world multiplayer mode – although it seems doubtful.
Have you played the A Quiet Place: The Road Ahead? And if so, how was your experience and what did you like and hate the most about it? Would you want to see a sequel sometime in the near future? Let me know in the comments down below!